What is GIS?

Making sense of complex technology


The Project

Client
Esri

Role
Art Direction, Motion Design, UX/UI, Visual Storytelling

Deliverables
Concepts, Pitch Decks, Wireframes, Prototypes, Storyboards

Awards
Best Branded Content Site – B2B | 2025 Digiday Content Marketing Awards
Gold Addy | 2025 American Advertising Awards

The Goal

Explain what GIS is – clearly.

Esri is the global leader in GIS software, but even their own users struggles to explain what GIS actually is. The old site was overloaded, jargon-heavy, and designed to show too much technical detail, leaving new audiences confused.

Storytelling & Motion Design

I developed 8 short animations that break down key GIS concepts without watering them down. That meant storyboarding content that could speak to decision-makers and newcomers without losing either audience.

Web

Users told us the old site was dense and information was overwhelming. In this redesign, my goal was to give content room to breathe, presenting ideas at a comfortable cadence.

  • People were less bored

    In the first 90 days, bounce rate decreased by 23%. The amount of time spent per page increased by 45%.

  • People were more curious

    Site visits increased by 97% in 90 days, adding hundreds of thousands of visitors.

Advertising

The work behind the work

This wasn’t just a website. It was a chance to reframe how a 50-year-old tech company tells the story of its core technology.

In addition to leading the design, I facilitated cross-functional workshops, delivered executive pitches, and kept the team aligned and energized through a complex, months-long effort.

Here’s how I led the team.

    • Facilitated cross-functional workshops and brainstorms to clarify the abstract problem space.

    • Created pitch decks and storyboards to gather executive buy-in early, setting a clear direction before production began.

    • Challenged legacy beliefs about how GIS “should” be explained by proposing a simpler approach, even though it went against internal norms

    • Led the concepting phase with early moodboards, wireframes, and storyboards that determined the visual direction and tone.

    • Defined the visual strategy and stories for all animations and illustrations, partnering with internal motion designers and UK-based studio 422 South.

    • Oversaw design consistency across every touchpoint–web, animation, and post-launch advertising.

    • Set a new tone for brand storytelling within Esri’s digital ecosystem.

    • Gently (and sometimes not-so-gently) redirected the team away from reused solutions and back toward user-centered thinking.

    • Used research as a guidepost to keep pushing toward better, clearer outcomes, especially as the going got tough.

    • Leaned on my teaching experience and applied knowledge about how people learn new ideas to inform content and design decisions.

Design Strategy

Typical GIS graphics are maximalist compositions of layers and data. In order to simplify the visual message, I removed any details that weren’t critical to the main idea. All maps and backgrounds are muted, monochromatic, and dark, making GIS data vibrant—the visual hero.

The Process


Before and After

All research participants struggled with jargon, content density, and complexity. They weren’t able to quickly ascertain how GIS would be applicable in their organization.

Defining the Problem

A UX analysis of the old What is GIS? site revealed that the order and detail of content was part of the problem. The information wasn’t clearly communicated, verbally or visually.

If I had no awareness of what GIS was, this (definition) gives me a high level understanding . Would I understand it right out of the gate from reading that? Probably not. Until I actually did something with the product that light bulb moment would never happen for me.
— User research participant
First thing I saw was this little picture up here which to me doesn’t describe anything. Looks pretty but it doesn’t give me any more information.
— User research participant

Motion Strategy

We distilled the definition of GIS (the intro videos) into a three-part explanation that would be effective for a broad audience. To make sure the visuals were as effective as possible, I created storytelling frameworks like the one below that define the visual language based on using universal symbology.

Progression of Fidelity

Storyboards

I created storyboards for all animations for What is GIS like the ones below. I had the amazing opportunity to work with Dan Gill at Esri and 422 South, a motion graphics studio in the UK, to bring these stories to life.

Full Credits

Art Direction: Amanda McKinley

UX UI: Amanda McKinley

Creative Direction: James Hitchcock, Carl Bender

Storyboarding: Amanda McKinley

Video Production: Peter Stonier, Will Kirkley, Travis Barton, Rachel Ortiz

Motion Graphics Production: 422 South, Dan Gill

UX Research: Adam Williams, Ali Khalid, Alex Smailes

Cartography Consultant: Nick Bauch

Copy: Andrea Massey

Front-end: Joe Savella


Next
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Esri.com